Dec 22, 2010

Tron

CGI at its best.
Last night I decided to watch for the first time in years, a Disney movie that probably wasn't very much like the Disney traditional movie style...

In 1982, TRON was originally panned by critics, despite the fact that the film had very interesting references to look at a little deeper, but being a child watching it as a re-run on TV still my interest was aimed at enjoying the special effects and the 3D technology used in the movie, rather than trying to understand the plot, or at least a few lines of the story. You know, as a kid, I only cared about the good guys beating the bad guys and that was enough pleasure for me.

One of TRON's greatest achievements is a reference to a dual layer world, a sort of parallel reality where two worlds are about to collide. There is the world of the user, contrasted with the world of the programs. The users are like the owners of the programms, more accurately users are godlike characters and the programs are very much like our real world worshipping these gods.


3D is here to stay.
Wonderful worlds.
The obvious parallels are with the use of the same actor for each character's counterparts in the digital world (did that inspire portions from The Matrix Trilogy?). So the duality of the characters is Flynn and Clu, Alan and Tron, Laura and Yori, Gibbs and Dumont, Dillinger and Sark. Somehow I feel this movie inspired way more future sci-fi than we'd like to admit.

I find it surprising that many are critical of the 'unbelievable' aspect of this film. However, never is the audience expected to believe that this is the way the computer world really works or that a person could ever be zapped into a computer. In fact, to allude to the type of story that the audience is being presented with, TRON does a near-quote of Alice In Wonderland, with 'Stranger and stranger.' Perhaps Kevin Flynn fell down the rabbit hole…. And – for those who think TRON is a Disney film – watch the production notes and you'll discover that this is not a Disney film despite the logo and their fundings.

Of most obvious interest is the fact that TRON pushed the computer graphics technology of the time to its limits and beyond. And – despite many who have said that its graphics are primitive, they're confusing resolution with texture-mapping. The truth is, the number of colours displayed and the resolution shown in the computer-generated components in TRON is higher than most desktop displays – even today. To output to film with the level of sharpness and smooth gradients seen in TRON, you'd need at least 24 or 32-bit colour, with a horizontal resolution of approximately 3000 to 4000 pixels. On top of that, it was the first film to use transparency in 3D CGI (the solar-sailor simulation). To my knowledge, texture-mapping didn't exist in 1982. Fortunately, the lack of texture mapping works well with the stylized look of the film's 'world inside the machine.'

As a film, TRON is definitely both unique and entertaining. And, for those who are visual in nature, it's full of splendid eye-candy. The design work is top-rate, and is best appreciated when viewed on film.


Mr. Bad Guy.
Good guys.
The plot for TRON is actually quite simple. Despite this simplicity, it is cleverly used for the purpose of -- hopefully – making the audience think about our world, and how it may relate to some 'higher world.' If we are programs, then who are our users? Is there a level up from us, and do they know all the answers? There is certainly a metaphysical angle to TRON, which the audience can ether pay attention to, or disregard in favour of the simple thrill of watching Light Cycles square off against each other on the Game Grid.

Many elements are combined in this film: the gladiatorial film, the exodus, the revolution, the sentient AI, the battle of good vs. evil, and – of course – the almost prophetic depiction of the computer industry. Encom and Ed Dillinger are very much parallels to real themes that took place in the computer industry in the years that followed the release of TRON. These themes are very much repeated in more recent trilogy of films. I think the actual name for the Light Cycle game that Flynn mentions will give you a clue as to which trilogy I'm referring to.


Virtual fan.
Finally, there's Kevin Flynn. Some may be surprised that I left this one to the end. However, I thought I'd leave the best for last. Fact is, Jeff Bridges did a brilliant job with this character. He made the character believable. And, this carries over to the film itself.

TRON is a movie that really entertains. I like to think of it as a big small movie. One that was definitely ambitious and is presented in 'glossy' and vivid wide-screen, yet has a sort of nice-light-snack kind of feel to it. It's a movie with a great deal of replay value, and one with compelling characters. 



The official movie trailer here:





A reference from Family Guy:





And the breathtaking trailer for the forthcoming sequel Tron Legacy


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